Post by Simon Fray on Mar 31, 2008 16:40:52 GMT -5
Name: Simon Fray “Arach”
Age: 26 (Deceased)
Race: Sub-species of Burmecain
Birthplace: Near Burmecia
Died: Burmecia
Affinity: Black
Weapons: Simon finds little value in the use of constructed weapons, opting instead for his innate weapons and the magical control of hair.
-Hair: Yes, hair. He manipulates hair like an orchestra conductor. These hairs are as strong as a thousand strands of spider-silk weaved tightly together and as sharp and thin as piano wire. With puppeteer-like movements of the hands, he can summon numerous strands that bend to his will, acting as everything from weapons, shields, rope, so on and so forth. He has a tendency to quite often hang himself upside down using the hair, useful for getting the drop on “prey”. He uses two small brass combs to manipulate the Hairs.
-Simon’s tail: Thick, long, and whip like, he can crack it with enough force to beat a human or weaker creature into submission.
-Claws: The claws on his hands and feet are quite strong and razor sharp and easily employed as weapons. Though the claws on his hands are not retractable, the ones on his feet are which Simon uses to surprise opponents with lightning quick strikes to vital areas.
-Teeth: Sharp as daggers and just as deadly, Simon routinely uses bites to inflict damage to exposed parts of opponent’s bodies.
Appearance: A lean and agile creature that can move and twist like a ferret or mongoose; Simon is the epitome of Burmacain physiology. His lack luster steel gray fur - broken only by dull and slightly darker stripes that run from his lower back and down his tail, as well as a small dyed “tattoo” on his left shoulder of a red crosshair-like symbol - blends well in the dark and dreary places which Simon prefers to conceal himself - he’s nearly invisible in fog. His long jackal ears pick up the slightest of sounds – from heartbeats to the breath of a shrew – nothing escapes Simon. His nose is just as sharp, able to detect scents like a wolf thus making him a born predator. His eyes are a strange shade of platinum that emit an eerie iridescent glow that resonates through the bangs of his center parted brown-gray hair, they allow him to detect movement and heat in low-visibility areas and may provide him with more information then that as well. His digigrade feet allow for him to move about comfortably on all fours or upright.
-Height: 5’11”
-Weight: 139 lbs
-Fur: Steel Gray
-Eyes: Platinum
-Body Type: Lean
-Clothes: He wears a lack of armor, opting for his agility, stealth, and Hairs to act as his defense. Simon’s clothes consist of brown-red leather arm wraps that extend from just above the elbow and cut off right below the fingers. Tightly clenched in his hands are two small brass combs which are the vector for his ability to manipulate the hairs, they glow warm and soft in his touch. His pants are of the same material as the wraps, loose fitting and ankle long with deep pockets on legs and a sturdy belt for support. His tail has two leather straps located half way down.
Biography: Simon Fray was born somewhere outside of Burmacia during the mass evacuation of the city, his mother died during the birthing. This would be the first of several tragedies that would befall Simon. Left defenseless in the rain and cold mud near the city, if not for the kindness of a fleeing stranger, he would have never survived those first few hours. It was a merchant who saved him, an older man who was fleeing the city as well. Not knowing the child’s name, he bestowed the name “Simon” on the babe and for remainder of the man’s life he raised Simon like a grandparent or uncle would. However, when Simon was five years of age, the man died suddenly, leaving Simon in a horrible predicament. Left in a cart somewhere deep in a the forests of the Southern continent with his surrogate parent dead of a heart attack, Simon sought help only to find himself lost and trapped in a dark unforgiving wood.
Trapped, frightened, and confused, Simon nearly died alone again, however a spark in the will to survive surfaced. Primitive instincts, dating back to the early years of his race, restarted and from that moment on he began to survive – alone. Years passed and Simon slowly became feral, attacking travelers that found themselves trapped in the part of the woods he claimed as territory. His attacks became more and more cunning and thoughtful as he lured prey into his territory, splitting parties and families, picking them off one at a time. Though he had no need for his victim’s goods or flesh, opting for the taste of insects and small prey instead, Simon used these opportunities to hone his tracking and hunting skills.
Then an incident occurred several years ago that changed his life once again. New prey entered the woods, ones whose scent was unfamiliar and down-right vile to Simon crossed into his territory. Using his predatory tactics again to try and trap this new prey, Simon was in for more then he bargained for. Tricked into a trap of his own, Simon found himself pinned to the ground by a creature not unlike himself in many respects.
The creature that bested Simon was Mistress Yersinia from what is known as the Order. She delighted in the pure feral savagery of this naked beast pinned beneath her foot and taking pity on Simon, she had him dragged back to their sanctuary off the coast of Burmacia. Though originally made a play thing for Yersinia, Simon’s value as a weapon proved an even greater purpose. Reconditioning him back into the realm of the enlightened beast, Yersinia and others of the Order re-taught him speech and societal behavior… as well as magic and warfare. They gave him the name “Arach” short for Arachnid to describe the way he used the hair to move about.
Yet turmoil brewed in Simon’s heart, taken out of his habitat and thrust into situations he found unfamiliar and frightening, he proved too much a liability for the cult to keep around. The feral spirit inside him burned too strong and it became troublesome to completely tame so he was to be exterminated. Though Yersinia now had a new ‘toy’, a brutish gnoll-like creature called Laughing Boy, it didn’t stop her from enjoying Simon one last time. Without a hint or warning, Simon tore into her throat in the middle of the act and fled in the confusion, clawing his way through the Sanctuary with nothing but a trail of bodies and blood behind to show for it.
Simon disappeared after this; it is unknown if he ran back off into the wild or sought shelter in the cities, but as the Order had more pressing matters to attend too, Simon was not pursued.
-He helped to combat the forces of the Order of the Locus, becoming a double agent in order to fool the Council into believing he was still working for them and usher Loci's eventual revival. He was caught and turned into a weapon by Yersinia for his insubordination and soon there after killed by a bullet from Cherai's rifle.-
Innate abilities: Simon’s years in the wild has causes him to develop some natural resistances and abilities, these include:
-Resistance to disease.
-Resilience to mild physical damage.
-Increased rate of healing.
-Moderate resistance to fire, ice, poison, and negative status aliments based spells.
Specials:
The Worm - A violent attack that has Simon suspending an opponent in mid air using the hair, and then forcing a large mass of it down the victim’s gullet and destroys the body from the inside out.
Tangled Web – Creating an expansive web of hair, Simon entraps an opponent under it then pulls tight, slicing and dicing them into tiny bits.
Feral Frenzy – Simon goes into an adrenaline induced animalistic frenzy (berserk) which causes him to become “blind” to pain and increases his attack speed. There is also a risk to allies as he will blindly attack anyone nearby.
Age: 26 (Deceased)
Race: Sub-species of Burmecain
Birthplace: Near Burmecia
Died: Burmecia
Affinity: Black
Weapons: Simon finds little value in the use of constructed weapons, opting instead for his innate weapons and the magical control of hair.
-Hair: Yes, hair. He manipulates hair like an orchestra conductor. These hairs are as strong as a thousand strands of spider-silk weaved tightly together and as sharp and thin as piano wire. With puppeteer-like movements of the hands, he can summon numerous strands that bend to his will, acting as everything from weapons, shields, rope, so on and so forth. He has a tendency to quite often hang himself upside down using the hair, useful for getting the drop on “prey”. He uses two small brass combs to manipulate the Hairs.
-Simon’s tail: Thick, long, and whip like, he can crack it with enough force to beat a human or weaker creature into submission.
-Claws: The claws on his hands and feet are quite strong and razor sharp and easily employed as weapons. Though the claws on his hands are not retractable, the ones on his feet are which Simon uses to surprise opponents with lightning quick strikes to vital areas.
-Teeth: Sharp as daggers and just as deadly, Simon routinely uses bites to inflict damage to exposed parts of opponent’s bodies.
Appearance: A lean and agile creature that can move and twist like a ferret or mongoose; Simon is the epitome of Burmacain physiology. His lack luster steel gray fur - broken only by dull and slightly darker stripes that run from his lower back and down his tail, as well as a small dyed “tattoo” on his left shoulder of a red crosshair-like symbol - blends well in the dark and dreary places which Simon prefers to conceal himself - he’s nearly invisible in fog. His long jackal ears pick up the slightest of sounds – from heartbeats to the breath of a shrew – nothing escapes Simon. His nose is just as sharp, able to detect scents like a wolf thus making him a born predator. His eyes are a strange shade of platinum that emit an eerie iridescent glow that resonates through the bangs of his center parted brown-gray hair, they allow him to detect movement and heat in low-visibility areas and may provide him with more information then that as well. His digigrade feet allow for him to move about comfortably on all fours or upright.
-Height: 5’11”
-Weight: 139 lbs
-Fur: Steel Gray
-Eyes: Platinum
-Body Type: Lean
-Clothes: He wears a lack of armor, opting for his agility, stealth, and Hairs to act as his defense. Simon’s clothes consist of brown-red leather arm wraps that extend from just above the elbow and cut off right below the fingers. Tightly clenched in his hands are two small brass combs which are the vector for his ability to manipulate the hairs, they glow warm and soft in his touch. His pants are of the same material as the wraps, loose fitting and ankle long with deep pockets on legs and a sturdy belt for support. His tail has two leather straps located half way down.
Biography: Simon Fray was born somewhere outside of Burmacia during the mass evacuation of the city, his mother died during the birthing. This would be the first of several tragedies that would befall Simon. Left defenseless in the rain and cold mud near the city, if not for the kindness of a fleeing stranger, he would have never survived those first few hours. It was a merchant who saved him, an older man who was fleeing the city as well. Not knowing the child’s name, he bestowed the name “Simon” on the babe and for remainder of the man’s life he raised Simon like a grandparent or uncle would. However, when Simon was five years of age, the man died suddenly, leaving Simon in a horrible predicament. Left in a cart somewhere deep in a the forests of the Southern continent with his surrogate parent dead of a heart attack, Simon sought help only to find himself lost and trapped in a dark unforgiving wood.
Trapped, frightened, and confused, Simon nearly died alone again, however a spark in the will to survive surfaced. Primitive instincts, dating back to the early years of his race, restarted and from that moment on he began to survive – alone. Years passed and Simon slowly became feral, attacking travelers that found themselves trapped in the part of the woods he claimed as territory. His attacks became more and more cunning and thoughtful as he lured prey into his territory, splitting parties and families, picking them off one at a time. Though he had no need for his victim’s goods or flesh, opting for the taste of insects and small prey instead, Simon used these opportunities to hone his tracking and hunting skills.
Then an incident occurred several years ago that changed his life once again. New prey entered the woods, ones whose scent was unfamiliar and down-right vile to Simon crossed into his territory. Using his predatory tactics again to try and trap this new prey, Simon was in for more then he bargained for. Tricked into a trap of his own, Simon found himself pinned to the ground by a creature not unlike himself in many respects.
The creature that bested Simon was Mistress Yersinia from what is known as the Order. She delighted in the pure feral savagery of this naked beast pinned beneath her foot and taking pity on Simon, she had him dragged back to their sanctuary off the coast of Burmacia. Though originally made a play thing for Yersinia, Simon’s value as a weapon proved an even greater purpose. Reconditioning him back into the realm of the enlightened beast, Yersinia and others of the Order re-taught him speech and societal behavior… as well as magic and warfare. They gave him the name “Arach” short for Arachnid to describe the way he used the hair to move about.
Yet turmoil brewed in Simon’s heart, taken out of his habitat and thrust into situations he found unfamiliar and frightening, he proved too much a liability for the cult to keep around. The feral spirit inside him burned too strong and it became troublesome to completely tame so he was to be exterminated. Though Yersinia now had a new ‘toy’, a brutish gnoll-like creature called Laughing Boy, it didn’t stop her from enjoying Simon one last time. Without a hint or warning, Simon tore into her throat in the middle of the act and fled in the confusion, clawing his way through the Sanctuary with nothing but a trail of bodies and blood behind to show for it.
Simon disappeared after this; it is unknown if he ran back off into the wild or sought shelter in the cities, but as the Order had more pressing matters to attend too, Simon was not pursued.
-He helped to combat the forces of the Order of the Locus, becoming a double agent in order to fool the Council into believing he was still working for them and usher Loci's eventual revival. He was caught and turned into a weapon by Yersinia for his insubordination and soon there after killed by a bullet from Cherai's rifle.-
Innate abilities: Simon’s years in the wild has causes him to develop some natural resistances and abilities, these include:
-Resistance to disease.
-Resilience to mild physical damage.
-Increased rate of healing.
-Moderate resistance to fire, ice, poison, and negative status aliments based spells.
Specials:
The Worm - A violent attack that has Simon suspending an opponent in mid air using the hair, and then forcing a large mass of it down the victim’s gullet and destroys the body from the inside out.
Tangled Web – Creating an expansive web of hair, Simon entraps an opponent under it then pulls tight, slicing and dicing them into tiny bits.
Feral Frenzy – Simon goes into an adrenaline induced animalistic frenzy (berserk) which causes him to become “blind” to pain and increases his attack speed. There is also a risk to allies as he will blindly attack anyone nearby.